Assembly language and LMC language are examples of mnemonics used in assembly.
Assembly language is a low level programming language that is close to machine code.
Assembly language uses abbreviations to signify instructions, for example, input is written as INP and output as OUT.
The Little Man Computer is a representation of the assembly language.You can use the simulator to check if your instructions are correct.
The value in the accumulator is stored by STA.It is possible to assign a value to a variable.
The variable name must be set with a starting value.Data definitions have to be written at the end of the instructions.
Program purpose is to input a number, store it as a variable and output it.
5.Defines a variable.The variable name must be written first, not the command, at the end of the program.
5.Adds number1 to the accumulator as you input it.
To see how it works, type the instructions in the Little Man Computer simulator.The program should be changed to subtract the number.
Program purpose is to input and store numbers.Put them in the order that they were entered.
To see how it works, type the instructions in the Little Man Computer simulator.The user can input a fourth number and then output it last.
7.The first number is loaded back into the accumulator after all three numbers have been inputted and stored.
7.BRP means 'Branch is Positive'.The program will jump to line 11 if Number1 - Number2 is positive.You can write any value, such as 'jump' or 'break'.The next line will continue if the result is not positive.
11.- 13.If Number1 - Number2 is positive, the program will jump to line 11.If Number1 is larger than Number2 then the program will be halted.