The town of 24 Carrot Island has been robbed by the evil Dr. Hare.Do you want to learn how to beat 24 Carrot Island?You can learn to beat 24 Carrot Island.
Step 1: The house is on Carrot Farm.
Go left until you reach the house with broken windows and a boarded-up door.There is a sign that says "Funny Bunny".
Step 2: The chimney leads to the house.
You can get to the chimney by jumping on the porch railing.The second-floor window has a ledge.You can jump on the roof.There is a way to access the chimney.
Step 3: Pick up the bowl and leave.
There is a white bowl on the floor when you enter the house.Pick it up.Leave through the fireplace.
Step 4: The Carrot King diner is located there.
When you leave the house, go to the Carrot King diner.You can enter through the front door.
Step 5: The waitress might be able to fill the bowl with milk.
When you get to the diner, ask the waitress if you can fill the bowl with milk.She will put milk in the empty bowl.
Step 6: Return to Carrot Farm.
After the waitress fills the bowl with milk, leave the diner and go back to Carrot Farm.Go through the chimney again.
Step 7: There is a bowl of milk on the floor.
The first time you entered the house, place the bowl of milk on the floor.
Step 8: Go to the second floor.
The closet on the right is where you can get to the second floor.Climb up to the second floor with the hanging light fixture after jumping on the boxes.The light fixture leads to the second floor.
Step 9: The water needs to be turned on in the bathtub.
Go left until you get to the bathroom on the second floor.The cat will jump out of the bathtub if the water facet knobs are activated.
Step 10: The cat should be put in the bowl of milk.
When the cat jumps out of the bathtub, it will run away from you.Approach it so that it runs to the closet.Approach it so that it runs towards the bowl of milk.It will follow you when you drink from a bowl of milk.
Step 11: You can go to Charlie's Carrot Surplus Co.
After the cat starts following you, leave the house through the fireplace and go to Charlies Carrot Surplus Co.It is after the movie theater.You can enter through the front door.
Step 12: Tell Charlie that he found his cat.
Find Charlie and talk to him inside the store.Charlie will thank you and give you a crowbar.
Step 13: You should go to the factory.
Go until you get to the factory area once you leave Charlies Carrot Surplus Co.
Step 14: Climb to the top of the building.
You can get to the roof by jumping on the base around the sludge container.You can jump on top of the container and the pipe on the sludge container.Go to the base of the smokestack and jump on the roof.
Step 15: The Vent Blueprints can be grabbed.
There is a window at the top of the factory.
Step 16: Go to the right side of the factory.
After you grab the blueprints, go to the right side of the building and jump on the pipe.You can jump on the barrels that are sticking out of the sludge and the yellow pipe that is sticking from the wall.
Step 17: The factory should be entered.
The crowbar can be used to remove the metal seal from the large yellow pipe.Go through the large metal pipe.
Step 18: The Carrot Transporter can be grabbed.
You can enter the factory pipes from the left.You can see it outside the factory.
Step 19: Climb the pipe.
Go right and jump on the platform.Go to the right on the platform.
Step 20: The trapdoors are red.
When the trapdoors open and close, watch the timing.When they close, cross them.Climb back up if you fall.
Step 21: Climb the pipe.
You can jump up on the platform to the left after you cross the trapdoors.
Step 22: Go left to avoid the rat.
To avoid the rat coming at you, go left, jump up and go through the passage above.
Step 23: The engine room has an entrance.
After you pass the rat, go to the left and jump on the ledge above you.You can go through the passage at the top.
Step 24: The lever in the middle is green.
The Engine Room has three levers.All the way down, pull the lever in the middle.
Step 25: The levers should be pulled down halfway.
The levers should be pulled to the left and right.
Step 26: Climb up to the ledge.
To reach the ledge, go past the manhole that you entered and jump on the stacked boxes.
Step 27: Climb to the top of the claw.
Climb up the ledge to the claw by jumping on barrels and boxes.
Step 28: Take the claw to the vent.
Wait for the claw to come when you are on top of the boxes.If it does, jump on top of it.You can ride the claw all the way to the platform at the far right.You are in the vent room.The claw has a jump on it.It's easy to fall through the gap if you ride in the center.
Step 29: The vents are entered.
You can enter the vents once you ride the claw all the way to the right.The blueprints you picked up can be used to navigate the vents.
Step 30: Find the wirecutters.
The wirecutters can be found when you enter the vents.Go right and the air will blow at you.Go left and jump across the shafts.You can go down the shaft on the far left.Go left and ride the blowing air up to the ledge.The next shaft has air blowing up.Pick up the wire cutter.
Step 31: You can go to the Processing Room.
Pick up the wire cutter.Drop down the shaft.Continue until you reach the Processing Room.
Step 32: Go down to the floor.
The security system will chase you when you arrive at the Processing Room.You will be taken to the Freezer when they catch you.
Step 33: You can open the Security System panel.
Click on the panel that says "Security System" when you arrive at the freezer.
Step 34: The wires should be cut.
Once inside the security system.To cut wires, use the wire cutter.
Step 35: The vents are entered.
After cutting the wires for the security system, you can jump on the second platform and see the hanging light.Go to the left on the platform.
Step 36: You can go to the Printer room.
Vent blueprints can be used to navigate to the Printer room.Go left if you want to ride the blowing air up to the ledge.You can ride the blowing air up to the next ledge.You can ride the blowing air up to the first ledge on the right.The Printer Room is on the right.
Step 37: Go through the falling boxes.
The timing of the boxes that fall through drops can be seen inside the Printer Room.When it's safe to go through.
Step 38: Talk to a mind-controlled robot.
Go left after you pass the boxes that fell.There is a mind-controlled rabbit near the printer.
Step 39: Pick "Hey, what's that behind you?"
Select "Hey, what's that behind you?" when you talk to the mind-controlled drone.You can see the top of their head with the help of the drone.
Step 40: The drone's head has a power button on it.
There is a power button on the drones head.The mind control is turned off.The system password will be printed out for you by the drone.
Step 41: The system password is needed.
Pick up the paper stuck out of the printer after walking over to the print of paper.It has a password written on it.
Step 42: Return to the Vent.
The easiest way to get back to the vent is to jump on the left side of the printer.To get back to the top, you have to jump on the ledges.You can go through the vent.
Step 43: The Processing Room is where you should go back.
You can use the blueprints to get back to the Processing Room once you are in the vent.Go left and drop down the shaft to get back to the Processing Room.Continue left until you reach the first ledge.You can ride the blowing air up to the top ledge.Go left and jump over the shafts.You can go down the shaft on the far left.Go left and ride the blowing air up to the ledge.The next shaft has air blowing up.Go right and go down the shaft.Go right into the Processing Room.
Step 44: The mind-controlled drones should be freed.
Drop to the bottom floor when you enter the processing room.Two mind-controlled drones are walking.Select "Hey, what's that behind you?" when you talk to them."Hey look, a buffalo!"The power button on the top of their headset can be used to free them when they turn around.
Step 45: The steel doors are open.
After freeing the mind-controlled drones, walk right and pick the steel doors.There is a trapdoor below you that will lead you to the Smelter room.
Step 46: Go to the conveyor belt.
Drop down to the conveyor belt when you enter the Smelter Room.
Step 47: The smashers should be avoided.
The smashers that drop down from the ceiling can be avoided by going right after you reach the conveyor belt.
Step 48: Climb up to the second floor.
When you pass through the smashers, jump on the pipe sticking out of the wall and then jump to the second ledge.
Step 49: Put on the rabbit ears.
Pick up the rabbit ears on the floor when you jump to the left ledge.
Step 50: You can exit on the left.
Go through the exit pipe on the left after you put the rabbit ears on.The Processing Room is where you will return.
Step 51: Go inside the steel doors.
Go to the right if you want to go through the steel doors.You will be able to enter now that you are wearing rabbit ears.
Step 52: Climb to the computer.
Go right and talk to Dr. Hare.When you reach the platform with the computer in the upper-right of the room, jump on the various parts of Rabbot.
Step 53: The mind-controlled drone should be freed.
When you reach the platform with the computer, talk to the mind-controlled drone and select "Look, A giant bunny!"The power button is on the top of the helmet.
Step 54: The computer should be selected.
Click the computer to select it after the drone is freed.
Step 55: The password needs to be entered.
"fuzzybunny" is the password.
Step 56: You can type launch rabbot.
The keyboard can be used to type "launch rabbot".The rabbot will be launched by this.
Step 57: The rabbot should go into the asteroids.
The rabbot can be seen on the computer screen.The rabbot can be steered by clicking and dragging the joystick at the base of the computer.As they appear, crash it into the asteroids.Dr. Hare will be defeated after crashing into four asteroids.
Step 58: The Carrot Transporter can be used.
Pick the Carrot Transporter after you defeat Dr. Hare.Use it to leave the factory.
Step 59: You can talk to the mayor.
After leaving the factory, go back to Main Street.The mayor is wearing a hat.If you talk to him, you can get an Island Medallion and some credits to spend at the store.