How To Make a Coffee Cup Using Blender

Do you want to make a cup image?Don't know where to start?This article will take you from the beginning to the end of the process.There are pictures from a Windows computer.

Step 1: You should have the Cycles Render engine.

You have the current version if you have it.Go ahead and select it even if you don't have it.

Step 2:

"smallUrl":" http://www.wikihow.com/images/d8/Blender-reload-start-up-file.png"

Step 3: You have to make sure the cube is selected and deleted.

Step 4:

There is a smallUrl and a bigUrl on the site.

Step 5: The Add Cylinder options can be found in the lower left.

It may look different depending on your version of the software.

Step 6:

There is a smallUrl and a bigUrl forBlender-Triangle-Fan.

Step 7:

There is a smallUrl and a bigUrl on the site.

Step 8:

There is a smallUrl and a bigUrl forBlender-Wireframe.

Step 9:

"smallUrl":"://www.wikihow.com/images/e9/Deleting-Vertices.

Step 10:

There is a smallUrl and a bigUrl on the site.

Step 11: Press 1 if you want to change your view of the cylinder.

Step 12: To change the perspective, press 5.

It will look like a square because of your perspective.

Step 13: If you zoom in closer, be sure your mouse is over your object.

Roll up your scroll wheel until there are at least 4 lines.

Step 14:

There is a smallUrl and a bigUrl on the website.

Step 15: To remove everything, press A.

Step 16:

There is a smallUrl and a bigUrl for theBlender-select-top-vertices.png.

Step 17: The top section needs to be shortened.

Click on the blue arrow to move the selected vertices.

Step 18: To enter, press S and type in.9 after the selection has been made.

Step 19: The A key is used to deselect everything.

Step 20:

There is a smallUrl and a bigUrl forBlender-Select- two-vertices.

Step 21: TheScale and the 1.45 are used to enter.

The center of the cup will be slightly enlarged by this.

Step 22: Remove everything.

Step 23: Press B if you want to select the bottom part.

Step 24: Then type S and then enter.

Step 25: Remove everything.

Step 26: Go to Edit Mode and change the wireframe to Solid.

Step 27: If you have room to work, put your coffee cup to the side.

The easiest way to do this is to hold down the Shift key and middle mouse button and move your cup to the side.

Step 28:

There is a smallUrl and a bigUrl forBlender-construct-a-path.

Step 29: You can change the object mode to edit mode with your most recent selection.

You will have to use the nodes to edit.

Step 30:

There is a smallUrl and a bigUrl for theBlender-basic-coffee-cup-handle-1.

Step 31: To be a handle, the handle needs to be in a basic shape.

This will vary from person to person.Move it to the correct position."smallUrl":"www.wikihow.com/images/1b/Handle-appearance.png"

Step 32: Start tuning the handle.

It should connect between the sections shown above.Get a good shape, but don't touch the cup's body.

Step 33: You can switch back and forth between Edit Mode and Object Mode.

Step 34: Don'tselect everything.

Step 35: You can add Curve and Circle.

Step 36: To enter, press S and then.2.

This will make it smaller.It will be used to give your handle shape.

Step 37: The description of the scene should be in your upper right hand corner.

Bezier Circle is where you need to be.Backtrack your steps and figure out what went wrong.

Step 38: Click on the handle to select the shape you want to apply.

Step 39:

There is a smallUrl and a bigUrl for theBlender-object-path-button.

Step 40:

There is a smallUrl and a bigUrl forBlender-Bevel-Object-geometry.Click on that and then select BezierCircle.The shape will be applied to the handle.

Step 41: Change the circle.

The handle will change if you make changes to the circle.Don't be alarmed by the shape of the circle.

Step 42:

There is a smallUrl and a bigUrl forConvert-to-Mesh-object.

Step 43: The circle or square should be deleted.

You don't need it anymore.

Step 44: Make sure your handle placement is good.

Press 7 if you want the cup to be centered on your screen.You can see straight down on the cup.

Step 45: If your cup and handle are too far apart, move it so that it is closer to the handle.

You can use the arrow to move it.

Step 46: The cup and handle should be joined together.

Leave it selected if your cup is selected.Right click on the handle if you hold down the shift key.Put the letter J in front of it.They will become one object.

Step 47: Select the mode you want to use.

You are going to connect them.

Step 48:

There is a smallUrl and a bigUrl on the website.

Step 49: Put your cup in front of the handle.

Before you connect the handle, you need to remove some faces.Select one of the faces shown in the screen shot under the handle.Right click on the other one if you press the SHIFT key.

Step 50:

There is a smallUrl and a bigUrl for theDelete-Faces.png.There are empty spaces under the handle.That is what you just did.Coffee-cup-progress.png has a smallUrl and a bigUrl.

Step 51: If you want to look down into the handle, change your angle of view again.

Step 52:

There is a smallUrl and a bigUrl for theEdge-select-tool.

Step 53: Press the edge after you have done that.

There is a smallUrl and a bigUrl for the Three-edges selection.

Step 54: Hold down the SHIFT key and press the edges you see selected.

Step 55: Press F.

The edges are connected into one face.For the other side, repeat.

Step 56:

Inside-connection-of-cup-handle.png", "bigUrl"

Step 57: The bottom part of the cup handle should be done the same way.

There are two inside and two outside connections.

Step 58: You should save your work.

Step 59:

There is a smallUrl and a bigUrl forBlender-Wireframe-2.png.

Step 60: You can get a front view of your cup by pressing 1.

Step 61:

There is a smallUrl and a bigUrl, both of which can be found at www.wikihow.com.

Step 62: Press B again and you will be able to select the top part.

Step 63: Press Enter after pressing E.

Step 64: The cup has a top.

Press S to do this.

Step 65: The number 1 is used to get a front view.

Step 66: Press E if the top vertices are still selected.

You should press Z after you press E.This will keep it going.Press Enter to take it down to the next set.

Step 67: The inside of the cup should be parallel to the outside.

Press Enter.

Step 68: You have to repeat this process until you get to the third part.

Step 69: Don't stop at the edge if you press E.

Go down about half the distance again.

Step 70: Press S to scale the bottom and bring it in.

It will be different from project to project.

Step 71: Press E when you enter.

Step 72: All of the points that you have been manipulating should be merged.

You can see the bottom surface by rotating it a bit.The Remove group can be found on the left side tool bar.Then select At Center.There is a smallUrl and a bigUrl on the website.

Step 73: The display method should be changed to object mode.

Step 74: Go to your left tool bar and smooth the edges of your cup.

Step 75: The wrench is on the right side.

Change the views and renders in the section.

Step 76: You can change the look of your cup by clicking on the World button.

Step 77: Click on the one you want to use.

If your options don't look like this, you need to make sure that Cycles Render has been chosen.

Step 78: Click on the first box to select the BSDF.

Step 79: The color should be light gray.

Step 80: Click on the second box and choose Glossy BSDF.

The color of your cup will be determined by this.If you want to see what your cup will look like, you can go to the Viewport section and give it a similar color.

Step 81: The Roughness can be changed to zero.

Step 82:

There is a smallUrl and a bigUrl for Surface-Fac.

Step 83: You should save your work.

Step 84: To give the table a good start, click below the coffee cup.

Step 85: You can add a plane below your cup.

Step 86: Select S, 3 and enter.

This will grow the table three times.

Step 87: If you zoom in closer to the bottom of the cup, you can get the plane as close to it as possible.

Step 88: The World icon should be selected if you go to the right toolbar.

Step 89: If you click on New, you will be taken to the default BSDF option.

Step 90: You can change the color by clicking on the white bar.

It should complement your coffee cup.

Step 91: Go from your cup to the camera.

Click behind it like you see in the picture.You will get a point of origin for your light source with this.

Step 92: You need to add mesh and plane.

Look at the angle of the plane.There will be no light to the cup in that position.

Step 93: Click on R and press 45.

The angle to light your cup will be given by that.If you wanted, you could turn it freehand.

Step 94: The size should be increased by 5 times.

Press 5 if you want to enter.

Step 95: The material should be set for the light.

Click on New if you want to see the Emission.This will let it light the cup.The strength should be changed.

Step 96: Press 0 and 5 at the same time.

You will be able to see it as the camera sees it.

Step 97: You can change the scene through the camera.

You can get the best angle of your work with this.You are stuck with the one you got.Select the Properties when you go to the View menu.Select the camera you want to view.

Step 98: After you lock the camera, go back to the Properties and click it again.

Step 99: The cup should be moved around until it has the look you want.

Step 100:

There is a smallUrl and a bigUrl for theRender-icon.png.It shouldn't take long to do this since it is just a quick render.There is a smallUrl and a bigUrl on the website.

Step 101: You can change the Render to a higher number under Sampling.

Step 102: Wait and press render again.

Step 103: If you want to save or share it, press F3 when you hover your mouse over your cup.

You should save your work.Great job!

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