How To Use Scratch

MIT developed a tool called scratch.It allows anyone to experiment with the basics of game development.You can either create your own projects or work with other creators online.You can learn how to use scratch.

Step 1: You can navigate to scratch.mit.edu in a web browser.

This is the website for scratch.You can either access Scratch directly from the website or download the offline editor.

Step 2: You can click join scratch.

It is in the upper-right corner.You can create a scratch account.You don't need to create an account to use Scratch, it allows you to save projects online and share your work.You can open the Scratch editor without creating an account by clicking in the upper-right corner.You can use your computer to save your work.

Step 3: Click Next if you want to create a password.

The field is at the top.Do not use your real name as your usernames.To create a password, use the next two fields.You should enter the same password in both fields.Click when you're done.

Step 4: Click Next if you want to select your country.

The drop-down menu can be used to select your country.When you're done, click the orange button.

Step 5: Click Next if you want to select your birthday.

Pick the month and year of your birthday from the drop-down menus.When you are done, click the orange button.

Step 6: Click next if you want to select your gender.

Click the radio option next to your preferred gender option to see the orange button.You can choose between "male", "female" or "Another gender" and "Prefer not to say".

Step 7: Click on the button to create my account.

To enter a valid email address, use the field.When you're done, click the orange button.You will be directed to the scratch editor online after you sign in.The offline editor can be downloaded fromscratch.mit.edu.Click if you want to do so.Then click again.Follow the directions if you open the file.

Step 8: The bar at the top has a name for the project.

The menu bar is to the right.

Step 9: Understand the two types of graphics.

Video game design uses two types of images.You can choose from a variety of premade pieces.You can use an external graphics editor to make your own graphics.The scene that your game takes place in is set by backdrops.They are static images that take up the entire screen.To view a list of pre-made backgrounds, click the icon that resembles a photograph in the lower-right corner.A backdrop image can be used to select it.There are objects on top of the background.They can be non-playable characters, enemies and obstacles, power-ups, or other interactive objects.Clicking on the icon that resembles a cat in the lower-right corner will show a list of premade sprites.Click on the one you want to use.The play area is in the upper- left corner.Click the icon if you want to remove a sprite.

Step 10: Understand the differences between the two formats.

2D games can be made with scratch.There are two types of 2D graphics you can create.Bitmap images are small.Bitmap graphics are not used often.They tend to have a fixed size.Increasing the size of images can make them look smaller.Bitmap file formats are supported by scratch.Paint on Windows and Preview on Mac can be used to create graphics.Though you may prefer a more robust image editor such as Photoshop or GIMP, which is a free alternative.Vector graphics are not the same as raster images.They are made up of data points that are connected to create shapes.They are the most used graphics.Scratch supports image formats.Adobe Illustrator and Inkscape are free alternatives to Illustrator.

Step 11: A new graphic can be created in Scratch.

To use the built-in graphics editor to create a new background, hover the mouse over the icon that resembles a photograph for a background.To open the built-in graphics editor, click the icon that resembles a paintbrush.To import an external graphic image, click the icon that resembles a trey with an arrow pointing up over it.Then click on the image you want to use.

Step 12: The paintbrush tool is used.

The paintbrush is used to draw.To find the paintbrush tool, click on the icon that resembles a paintbrush to the left of the drawing area.The paintbrush tool is used to draw freehand.Shapes can be created in a vector format.

Step 13: The shape tools can be used.

There are three shape tools in Scratch.The tool can be used to make shapes.The tool can be used to make circles.To the left of the drawing area, you can click on the icon that resembles a square or circle.Click and drag to create a shape.Hold the "Shift" key and drag to create a square or circle.

Step 14: The line tool can be used.

Straight lines can be created using the line tool.The line tool can be used by clicking the icon that resembles a straight line.To create a line, click and drag.

Step 15: You can use the tool.

You can use the eraser tool to remove parts of a shape or line.To use the tool, click on the icon that looks like an eraser.Click and drag over the image you want to erase.

Step 16: Reshape the tool.

The tool is used to change the shape of the object.Click on the icon that resembles a mouse to use the tool.This shows the points in your drawing.To change the shape of an object, click and drag the points.To change a line from straight to curved, use the reshape tool.Click above the drawing area.To make a line straight, click.

Step 17: You can use the select tool.

You can use the select tool to move objects you've drawn.To use the select tool, you have to click on the icon that resembles a mouse.Click on the object you want to select.To group multiple objects into one object, use the select tool to choose all the objects you want to group together.To group them, click above the drawing area.The objects have been grouped together.Unlike Bitmap graphics which are made of small pieces of paper, the shapes in the vector graphics are large enough to be stacked on top of one another.If you want to move an object behind or in front of another object, use the select tool.The object can be moved up or down one layer.The object can be moved all the way to the top or bottom of your objects.

Step 18: You can choose a color.

Click an object with the select tool to select a color.The box says to select the color inside of the object.The box says to select a color for the line around the object.To select a hue, use the slider bar.The "Saturation" bar is used to select how much color is applied.To find out how dark the color is, use the bar below.There is a white box with a red line through it in the lower left corner of the color selection menu.

Step 19: Select line thickness.

Select an object with an outline or a line or shape tool to change the line thickness.You can change the line thickness by using the up and down arrows.To change the thickness of the paintbrush strokes, use the box next to the icon that resembles a paintbrush at the top.

Step 20: You can use the paint bucket tool.

The paint bucket is used to fill a shape.The paint bucket tool can be used by clicking on the icon that resembles a bucket.To select a color, use the "Fill" color picker.Click on the object you want to fill.

Step 21: Click on the Backdrops tab.

The second tab is in the upper- left corner.

Step 22: You can choose a backdrop.

When you click on the "backdrops" tab, you will see all of the backdrops listed in the panel to the left.To type a new name for the backdrop, use the bar next to "Costume" above the drawing area.

Step 23: There is a scene.

There is a play area in the upper-right corner.To place a sprite in a scene, click and drag it into the play area.You can drag it to the location that you want.You can change the location by dragging the object in the play area.

Step 24: The size of a sprite can be changed.

Time the percent number of the sprite in the box next to "Size" to change the size.

Step 25: The direction of a sprite can be changed.

The box next to "Direction" is where you can change the direction of a sprite.Click and drag the arrow around the compass to point the sprite in a certain direction.To flip him in a mirror direction, click the icon that resembles two arrows pointing towards each other below the compass.

Step 26: Rename a picture.

Below the play area, type the name of the sprite into a box.

Step 27: You can click on the Sounds tab.

There are three tabs at the top in the upper left corner.

Step 28: The icon resembles a speaker.

When you click on the "Sounds" tab, it's in the lower- left corner.

Step 29: The tabs at the top are used to browse sounds.

You can browse sounds by category with the tabs at the top of the menu.

Step 30: You can preview a sound by hovering over the play icon.

There is a purple icon in the upper right corner of each sound option.

Step 31: To select it, click on a sound.

The sound can be opened in the sound editor by loading it to the left.If you want to make your own sound, hover the mouse over the speaker icon.The icon looks like a trey with an arrow pointing up.You can click on a sound file.wav and mp3 files are supported by Scratch.The speaker icon in the lower- left corner is where you can record your own sound.The icon resembles a microphone.To start recording, click the record button.To stop recording, click the stop button.You can preview the recording by clicking on the play icon.Click and drag the red bars to the left and right of the sound wave to pick a starting and stopping point.Click if you want to.You can use the sounds from other projects.Go into the sound in the other project's editor and open the backpack.

Step 32: There is a sound.

A name for the sound can be found in the bar next to "Sound" at the top of the Sound editor menu.

Step 33: The sound should be changed.

There are several ways to alter the sound.This option makes the sound louder.The sound is slowed down by this option.This option makes the sound louder.The sound volume can be lowered by this option.The volume was lowered to 0.This option makes the sound louder.The sound is played backward.This option has a metallic sound effect.

Step 34: You can click on the Code tab.

The first tab is at the top of the page.This shows the menu.

Step 35: You can apply code to a sprite.

The play area to the left has sprits listed.

Step 36: There is an event block in the code area.

The coding is done in blocks.The list of blocks contains event blocks.There is an action that leads to a script.When the green flag icon is clicked, or when the keyboard is pressed, are examples.Drop-down menus can be used to select an option or a white text box to input your own value in some blocks.If you want to assign an action to a keyboard key, drag the block that says "When space is pressed" into the code area.You can use the drop-down menu to select a keyboard key.

Step 37: There is an action block below the event block.

When an event happens, action blocks make it happen.It can cause objects in the play area to move or change the score.Attach the action block to the event block.Simple movement controls can be created using the following steps.There is an event block that says "When right arrow is pressed" in the coding area.Attach a block with the words "point in direction" below it.Attach a block that says "move 10 steps".There is a new event block that says when the left arrow is pressed.Below the event block, attach a block that says "point in direction"Click the white circle and drag the arrow to the left.Attach another block that says "move 10 steps"

Step 38: The play area has a green flag above it.

This is where you can test your program.There are many ways to use blocks.If you want to learn how to code in scratch, try to experiment and watch lots of coding videos.

Step 39: There is a red flag above the play area.

This stops the program.

Step 40: Click the file to open it.

There is a menu bar at the top.

Step 41: To save your computer, click here.

You can save a copy of your program to your computer.You can save your work online if you use the online editor.

Step 42: You can type a name for the file.

"File name" is next to it in the field.

Step 43: Click to save.

You can save your Scratch file as a ".sb3" file.

Step 44: Click on the file.

There is a menu bar at the top.

Step 45: Click to load your computer.

You can use this option to load a saved file.

Step 46: There are three files to choose from: ".sb", ''.Sb2'', or '. Sb3'.The file types correspond to Scratch, Scratch 2 and Scratch 3.

Step 47: Click it to open.

This opens your file.

Related Posts:

  1. How To It's possible to use the Photoshop CC.
  2. How To Turn Off Parental Controls
  3. How To Make a Game on Scratch
  4. How to block channels on smart TVs with step-by- step instructions.