As one gets more advanced, it is necessary to remember more and longer moves that accomplish a task.This article will help you improve your ability to remember speedcubing algorithms, a skill you can also transfer to other complex memory tasks.
Step 1: Don't learn too much at once.
Unless they are very short, don't try to learn more than two to three in one day.
Step 2: You should start incorporating the math you've learned into your work.
Start doing it if you don't speedsolve every day.
Step 3: You can learn the same Algorithms together.
Try out the Y, F and Jb permutations after learning the T perm.
Step 4: Before learning full OLL, you need to learn two looks.
If you decide to learn full OLL, this will give you a head start, as it will improve your times more quickly.It's recommended to learn full PLL at one time, even if it takes 3 weeks.
Step 5: Before full OLL, learn full PLL.
It will save you a lot of time on your solve.
Step 6: Practice scrambles for an easy start.
If you are having trouble following the standard cube notation, you can use the WCA Scramble Generator.To match the picture, try to get the cube.It's possible to time yourself to get faster at scrambling.It's possible to draw yourself a picture, so you don't have to immediately recognize the notation for solving; for example, if it says R' you may have trouble while doing an algorithm it to recognize it fast enough that you get out of your rhythm.
Step 7: Give the cases names.
All the better if they refer to a joke or are silly.You could call the seven corner OLL cases headlights, hammerhead, weird/awkward, Sune, anti-Sune and double headlights.Or anything you want!
Step 8: Work with a friend.
If you have a friend who is trying to learn the same things, then you can teach the other what you've learned.If one person forgets an algorithm, you can remind them with simple mnemonics.Everyone learns best through teaching.
Step 9: It's a good idea to memorize basic triggers.
The Trigger is very common.It is sometimes referred to as the "sexy" move.There is also the "sledgehammer."It is possible to turn a six-move algorithm like F R U R' U' F' into a three move one.
Step 10: You should keep a notebook of the things you're learning.
You should include a diagram of the case or how it moves the pieces.You cross it off if you don't see it in the notebook for a day.
Step 11: Try to follow certain pieces or colors.
The initial author learned the V permutation by looking at the white stickers on the front and right faces.The Sune should be easy to learn if you follow the front-right F2L pair.