A popular board game is Clue or Cluedo.For many years, it has been a family favorite.The objective of the game is to solve a murder.Who did this?What is the weapon?What room?You can eliminate possibilities and get closer to the truth by making suggestions about the murder suspect, weapon, and location.
Step 1: Use a secret passage to move your character token each turn.
Roll the dice or use a secret passage before entering a room.Every turn, try to go into a new room.Roll the dice and move the game token.You can move up, down, or to the side, but not in a diagonal fashion.Whoever is using Miss Scarlet's game token will roll the dice first and then play passes to the left.
Step 2: If a player blocks you from entering a room, you should wait until the path is clear.
Two players may not be on the same square.If another player is on the space outside of the door to a room you are in, you may get blocked in.If you get blocked in a room, you will have to wait until your next turn to see if the path is clear and try to leave the room.
Step 3: Make a suggestion when you enter a room.
The process of elimination is needed to get closer to the answer since it is your goal to use deduction to figure out what suspect, room, and weapon cards are in the envelope.Every time you enter a room, you should make a suggestion to your teammates about what's in the envelope.You could say it was Colonel Mustard in the study with the lead pipe.Your fellow players would look for this suspect, room, and weapon.If the player to your left has one of these cards in his or her hand, he or she will be the first to reveal it to you.If your fellow players have any of the cards you suggested, they would show you one card from their hands.You would look at the cards that were shown to you to see if there were any more possibilities.
Step 4: As you make suggestions, move pawns and weapons into rooms.
You need to be in a room to make a suggestion, but you also have to move the suspect and weapon that you are suggesting.Take the suspect and weapon from wherever they are on the board and put them in the room you suggest.There is no limit on the number of suspects or weapons you can have in one room.
Step 5: You should make an accusation when you know what's in the envelope.
You should make an accusation after you have eliminated most of the possibilities and you feel confident that you know who the suspect is.You win the game if your accusation is correct.You can only make one accusation per game.You have lost the game if you are wrong.You may not make another accusation if you return the cards to the envelope.
Step 6: The game board needs to be put up.
Place your Clue game board on your playing surface.There are nine rooms on the Clue game board.All of your players should be able to sit around and access the game board with ease if you choose a game surface that is easy to use.Up to six people can play Clue and all of them need to be able to access the board to move their pawns.
Step 7: The pawns and weapons of the character should be placed on the board.
The pawns of the character are placed on the squares that correspond to the rooms.You can place the weapon pawns in the rooms at random, making sure that there is only one pawn in each room at the start of the game.
Step 8: The players should take a detective's notes sheet and a pencil.
Each player needs a detective's notes sheet to keep track of suspects, rooms, and weapons.The sheets have a list of the suspects, rooms, and weapons so players can check them out.Mrs. Peacock, a candlestick, and the kitchen can't be in the envelope.To rule out those items, that player would want to check his or her list.
Step 9: The three types of cards should be separated and shuffled.
Clue has three types of cards: suspects, rooms and weapons.Place the card types in separate stacks and shuffle them.Put the stacks on the board.
Step 10: Place the envelope in the middle of the board.
Place the cards from the three stacks into the envelope.If you keep these cards face down, no one will be able to see them.The winner of the game will be the player who guesses what the cards are.
Step 11: Deal out the three card stacks.
The remaining card stacks can be shuffled after you put the cards in the envelope.You all have the same amount of cards if you deal all of the cards to the players.You can look at your cards, but don't show them to the other players.