What was the longest time to make a game?

What was the longest time to make a game?

- L.A. Noire: 2004-2011 (7 years) ... - Spore: 2000-2008 (8 years) ... - Too Human : 1999-2008 (9 years) ... - Team Fortress 2: 1998-2007 (9 years) ... - Prey: 1995-2006 (11 years) ... - Diablo III: 2001-2012 (11 years) ... - Duke Nukem Forever: 1996-2011 (15 years) ... - 3 Comments. DoStuffZ.

How many hours does it take to make a game?

A good design document should take you a few hours for a simple game, maybe just one hour. For a more complex game, it might take half a day. For an RPG it should take you weeks because you need to write the entire story first. Basically the bigger your game, the longer the design document should take.Feb 5, 2020

How much it takes to create a game?

A game development process may take from one month to a few years. You will sum the costs of a development team with rights, devices and software costs, and get the right amount. So, a game can cost you from $500 for a simple version with limited features to $300 mln for an action-adventure video game.Jun 19, 2018

How long does it take to make a AAA game?

Why do AAA games often take 1 to 2 years to make if they have big teams working on them?Dec 1, 2016

How long does it take one person to make a video game?

Creating a game like Underrail, for a single developer should take somewhere from 4 years to 13 years (at the end Underrail was a team of 3 people for 3 years, plus the 4 solo years...Oct 20, 2017

How much does it take to develop a game?

You're looking at a range from about $50,000 to $750,000 to make an indie game. The lower $50k amount is the total cost for a solo developer, on average, to work for a year on a game (at least in our experience). As you add more people, the cost goes up.Aug 24, 2021

What it takes to make a game?

- Pick a concept. Generate a few game concepts to see what kind of game you want to make. ... - Gather information. Game creation involves extensive research. ... - Start building. ... - Refine your concept. ... - Test your game. ... - Market the finished product.