Who wouldn't want to play the world's fastest racket game?Two or four people can play badminton.The object of the game is to score points by hitting the shuttlecock.The rules of badminton are different and important to know before you play your first game.Let's get started if you want to become a badminton master or impress that cute girl at the park.
Step 1: Understand the game's object.
Like tennis, badminton is a racket sport that is played by two or more players.The object is to get to 21 points first.You score a point if the opposing team commits a fault and fails to return the shuttlecock.You have to earn 21 points first and win by two in order to win a game.One team must win by 22-20 if both teams have a score of 20.The first team to score 30 points will win.The first team to win two games is the winner.You must play a third game if the game is tied.
Step 2: There is a badminton court.
The badminton court is long and wide.If you're playing singles, the part is 44 feet long but only 17 feet wide.The net should be positioned halfway across the court, made of three-quarter inch mesh at the 20 foot mark, 5 feet above the ground.The extra 15 feet on the left and right side of the court is considered a fair game when you're playing doubles.There is a right and left service court on each side of the court.The server of one team has to serve from one service court to the other.After each point has been scored, players must change courts.You can serve in singles to the opponent's diagonal service box and back singles line on the opposite side of the course, but not the wider doubles sideline.The player can serve to the opposing team's diagonal service box, but not the singles long service line.The receiving court is narrow and wide for singles and doubles service.Each team's entire court becomes fair game after the shuttlecock is successfully served.The shuttlecock has to stay within the bounds of the court.Points can be scored when a player commits a fault.A point will be given to the server if the opponent takes a fault.If the server can't play it, the recipient will receive the point and become the new server for the next play.
Step 3: Understand the basics of play.
Before you start your badminton game, you need to know more than the court information and the scoring rules: toss a coin or have another contest to decide which team will be serving first and which side they will play on.The first serve of a badminton game is from the right half of the court to the opposite court.For the rest of the game, serve from the left if you have an even number of points.The receiving side gets a point if the serving side commits a fault.If the receiving side commits a fault, the serving team moves from one service court to the other and continues to serve.Unlike volleyball, there is a point scored after every serve.Each team only has one service in doubles.If one player on one team makes a mistake, the shuttle goes to the other team.When a receiving team wins a point and gets the serve, they don't switch sides but serve from where they are standing.The players switch positions if they win the first service point.The side that won the previous game gets to serve at the start of the next game.
Step 4: A player can get a fault.
A fault can be earned by a team or player.The shuttlecock must be hit to a point higher or at the server's waist if it is to be a fault.A fault can be given if any part of the racket at the point of striking wasn't higher than the serving player's hand.If the shuttlecock is not served over the net.In badminton, the shuttlecock must only be hit by the same player once.You only get one chance to serve in badminton.When the shuttlecock hits the net and falls into the opponent's court is the only exception.You can get another try in that case.At any point in the game, hit the shuttlecock into or under the net.If the shuttlecock hits you.If you hit the shuttlecock out of bounds or pass under the net to the other player.Shuttlecocks falling on the line can be considered fair-play.The shuttlecock hitting the ground on your side of the court contributes to a fault.If the shuttlecock is not served into the correct court.If any player tries to obstruct their opponent in any way, this contributes to a fault on that player.A fault will be called if the player's feet are not completely within the service court.If the player is able to touch the badminton net with any piece of equipment, this contributes to the fault.There is a badminton fault.
Step 5: You can learn how to hit the shuttlecock.
The standard badminton racket is 26 inches long and weights anywhere from 4.5 to 5 ounces.You'll need enough energy to effectively strike the shuttlecock with this light racket, and most of them are made with metal and nylon.The main strokes are the forehand and backhand and you need a quick wrist to hit the shuttle.The shuttlecock is all about the feet.You can easily strike the shuttle by using a few small steps, instead of stretching too much.To hit the shuttle effectively, you'll need to practice the backswing, the forward swing and hit, and the follow through.The shuttle's round center is where you should hit it.Your shot was perfect.This is the most common shot and the goal is to strike the shuttle in a way that moves your opponent away from the net, which gives you time to set up your next shot.You should practice your drop shot.To hit this shot effectively, you'll have to hit a slow, gentle shot that makes the shuttle fall just over the net, making it hard to reach for your opponent, no matter how fast he runs.The shuttle needs to be smashed.You can hit a shuttle that is above the net with this shot.To hit the shuttle hard, as if you were smashing it over a fence, you'll need to raise your racket behind your back.The shuttle can be driven.This can be a forehand or a backhand shot that makes the shuttle move parallel to the ground, just barely passing over the net, making it hard for your opponent to anticipate or return your shot.When his opponents are ready to receive the stroke, the server must be able to understand.When the opponent doesn't seem ready to receive, the server must not serve.Both players must be standing within the confines of the court with their feet on the ground until the server delivers the ball to their opponent.The lines painted on the ground are considered to be outside of the service court's area.
Step 6: You have to master the grip.
Every stroke that you hit will be affected by how you hold your racket.There are two basic grips in the game, one for the forehand and the backhand.The forehand grip is when you hold the racket with your non-playing hand and point the handle toward you.If you shake hands with it, put your hand on the handle.There is a V shape between your thumb and index finger.You can rest the handle in your fingers for more flexibility.When hitting the shuttle from forecourt and midcourt, shorten the grip and place it closer to the shaft for better control.The backhand grip is similar to a forehand grip.The V shape will move to the right when you turn it clockwise.Put your thumb against the back of the handle, resting the racket in your fingers.Again, use a longer grip for clears and a shorter one for net play.If you relax your thumb and use more power from your arm, you will have more time to prepare for a backhand clear than if you use a net kill.
Step 7: The high and low serve are important.
There are many ways to hit a badminton serve.The high serve is one of the serves you will need to know.If you want to move your opponent back during singles play, this is a great serve.You need to use an underhanded forehand.Relax, bend your knees and stand behind the short service line.Place your racket leg behind your non-racket leg.If you want to swing your racket forward, move it back almost to your shoulder.Drop the shuttle in front of you if you hold it by the feathers.Hit the shuttle with the flat face of your racket and follow through until you reach the non-racket side of the head.The serve was low.During doubles, this serve is more used.The backhand or forehand can be used for this motion.Stand 2–3 feet behind the service line and swing your racket forward to serve the forehand.The shuttle should be held by the feathers to meet the racket.Hit the shuttle at a higher point, but still below your waist, and push it with the racket face, trying to make it skim the tape of the net.If you want to serve the backhand serve, just lead with your racket leg and non-racket leg behind you.The shuttle is in front of the waist level if you use a short backswing and then bring the racket forward.Push the shuttle with the racket face to get it to skim the net tape.If you want more control, shorten your grip.
Step 8: Drive serve if you master the flick.
The flick serve is what you need to know.It's best to use this for a quick serve.Use a forehand or a backhand, acting like you're going to push the shuttle in a typical low serve, but instead, use your wrist to flick it over.The drive can serve.It's perfect for singles or doubles.The shuttle will travel at a flatter angle.Stand a bit further from the service line, leading with your non-racket leg, and place your racket a tad below waist level, so that it's parallel to your waist.Swing the racket forward and follow through as you drop the shuttle slightly sideways to your body, hitting it and letting it pass the net at a flatter angle.
Step 9: Make sure you master the forehand.
You need to hit that forehand if you want to beat your opponent.Drop the racket head behind you.Make sure the racket is behind you.Keep your knees bent.With your racket foot, move forward.Keep your arm straight as you swing the racket, snapping your wrist at the last second before you hit the shuttleIf you have an open racket face, swing the racket upward.Continue until your racket hits your opponent's shoulder.
Step 10: You have to master the backhand.
To hit a backhand, you have to wait for the shuttle.If you are right-handed and your backhand is on the left side, you should move your left foot and right foot around in front of your body to make sure that your right shoulder faces the net.If you want to swing the racket, you need to bend your elbow and draw your right hand across your body.If you want to move the racket forward past your right shoulder, you have to shift your weight to your forward foot.
Step 11: You can slice your shots.
The shuttle can be slowed down by the slice.This is a more advanced skill that will make it difficult for your opponent to know where you're going.You can slice your net shots.As your opponent would expect you to do, start the forward motion and then move the racket inward, slicing the shuttle and making it spin cross court instead of moving forward.If service of the shuttlecock from the server's racket causes the bird to touch the net and then go over, play must stop and the play is done.If the shuttlecock touches the net, the stroke is good and the bird can stay in the game.Cut your shots.Move the racket to the center of the shuttle when it's in the air.This will cause the shuttle to fall on the opponent's side.
Step 12: You can learn to hit an overhead shot.
The smash shot allows you to use your power and hit the shuttle at the top of its arcs.To do this, aim your free hand up near the shuttle, and then swing the racket over your head with your racket hand, smashing the center of the birdie before it falls, directing it down in your opponent's court.Try to aim the shuttle in a place that will be hard for your opponent to reach.
Step 13: Some of the obvious errors made during serving can't be considered a fault.
The server must be able to hit the bird.A fault can't be charged if the bird tries to be hit but misses.Things can happen to the best of people.This is a fault if the bird is held on the racket during the execution of the stroke or if it gets hit twice.
Step 14: Make sure you return to the stance of readiness after each shot.
If they hit it to your left or right, you have more time to react and return it.You can be ready to run for the next move if you stay on your toes and move left and right.The stance means that your feet should be parallel with your shoulders and pointed toward the net.Keep your knees bent and your racket in your hand.If you stand as if you are standing up, your body will be too stiff to move.
Step 15: You should be ready to move anywhere at any time.
If you want to reach the shuttle from any position, be prepared to run up to the net, cross court, or back up all the way.The element of surprise is important, so watch out for your opponent's tricks.
Step 16: As often as possible, go for the overhead.
The overhead smash is the most powerful shot in the game because it allows you to hit the shuttle as hard and fast as you can, making it difficult for your opponent to return your shot.When the shuttle is being returned high in the air, look for opportunities to hit this shot.
Step 17: Your opponents should be running around.
Don't hit the shuttle right back to your opponent every time, or you'll just be making it easier for him or her to hit it.Your goal should be to move your opponent or opponents up and down the court so they don't get winded and tired and have the chance to return the shuttle.
Step 18: There is a method to madness.
Don't just aim to hit the shuttle back and hope that your opponent messes up; have an idea of where you'll hit it and why.You won't get very far if you just blindly swing at the shuttle.
Step 19: Use your opponent's weaknesses.
If you want to win, you have to make your opponent play your game and make him uncomfortable.If your opponent has a weak backhand, hit the shuttle repeatedly.Move him around if he's slow on his feet.Hit your shots hard if he likes to play near the net.Don't hit the shuttle in the air if your opponent loves the smash shot.You can win easily if you know your opponent's strengths and weaknesses.It's important to pay attention to your opponent.As soon as possible, be on the lookout for your opponent's strengths and weaknesses.
Step 20: It's time to mix it up.
If you do the same thing every time, your opponents will begin to catch on, and it's a good idea to always aim for the overhead.It's important to keep the element of surprise going so your opponents don't know what to expect when they play against you.Where you serve, which shots you prefer, and where you tend to hit the shuttle are included.