Being fast in a tense situation is dependent on training and drills.The drills will get you familiar with your own ability, and the training of individual movements will make you fast and consistent.You will be better prepared when it hits the fan if you combine this with tactics.
Step 1: You should be able to load your gun without looking at anything.
Step 2: The emergency reload is when you have spent all the rounds from your magazine and your slide is locked back.
While keeping your gun pointed at your target, this should be done.Lowering your gun will give you an advantage over your intended target and will keep you focused on your weapon.When the slide locks back, you want to grab another magazine from a magazine pouch.The empty magazine should hit the ground when you move the fresh magazine toward the gun.Place the magazine against the well of the gun, align the two, and then depress the slide, because there should be little resistance.
Step 3: Tactical reload is when you encounter a lull in the gunfight and are able to place yourself behind cover.
You've spent some time in the current magazine and want to make sure you're prepared for the future.The drill can be done at the ready since the other shooter may be visible, but not an immediate threat.Reach to your magazine pouch and grab a magazine with your thumb, index finger, and middle finger.When you return to the gun, grab the magazine with your ring finger, pinkie, and the palm of your hand.Attach the fresh magazine to the gun and tug on it to make sure it's in the right place.This is important when loading a magazine.manipulation of the slide release is not required for this reload.If you need to draw again after this reload, you are fully prepared.
Step 4: When you are shooting a gun, you should be able to feel it empty if you practice enough.
After the last round is fired, there is less muzzle flip because the slide has two separate actions.The quicker you can reload the magazine, the better.An emergency reload is executed after this.
Step 5: The FBI determined that a man could move in a second and a half away from a large target.
In a lowered gun stance, pull your gun up, as quickly as possible, to firing position and focus hard on the front sight, wait until you see a bit of the back sight between the rear sights and pull the gun.You should be able to hit the 10-inch target.Go a little slower if you are missing.The speed will come naturally if you practice perfectly.
Step 6: The next step is to hit the target.
Take a few steps back.If you want to get the flash sight again, put two or three shots quickly into your target, between each shot.You can move on once you are able to get to firing position and put three quick shots into your target.
Step 7: Practice with many targets.
Setting up three or more targets a yard or two apart is how you want to start.Go down the line quickly.One shot at each target.Try in a different order and have a friend tell you which one to shoot."Three!"", etc.Try to accelerate your pace once you are sure you can hit your target every time.When you fire the gun, move it with the recoil.As soon as the recoil is complete, you should be on the next target.When you get faster, you can force the gun into position and be ready before the recoil is complete.
Step 8: While moving.
You should be able to hit targets at 10 yards while moving.About a few yards apart from each other, set up three or more targets.Start about 15 yards back.While drawing your gun to firing position, run up to about 10 yards (9 m) from your first target.To engage the next target, fire a two-shot burst, side-step, and so on.The longer you pause the more accurate you will be, but in a gun fight the clock is always quicker.
Step 9: The drill should be integrated.
If a friend calls out the number of a target you have already shot, you go for a head shot.This practice is called failure to stop.He isn't impressed that you have shot the target.You have to take a head shot if he is on drugs, wearing body armor, or just plain determined.For more information, read Human Targets.
Step 10: Bullet placement is more important than the bullet itself.
There are two critical areas of a human which contain major organs and vitals which, if shot, can stop a man in his tracks or kill him.
Step 11: The lung.
It's the center of mass in a human.This area contains the heart, major veins and arteries, the trachea, bronchi and lungs, and structures of the nervous system.A dome shape up to the first rib can be seen from a frontal view.This is a large area.Unless you hit the heart, a shot in one area of the chest is the same as one in another.The problem with shots in this area is that a determined fighter or a man on drugs will be less than impressed with anything you throw at him.Even if you destroy a person's heart, they still have 20 to 30 seconds of full cognitive and physical ability with which they could severely hurt or even kill you.It is nearly impossible to destroy the heart with one bullet, which means that they will have more time before their fate is achieved.The self-defense rule is "shoot until the threat ends."You have to decide what your protocol will be.Body armor is a factor.If you hit a man in the chest, it will deplete your magazine.In bullet selection, bullet penetration is a very important factory.It does a few things for you.At less than optimal angles, the bullet will still reach vitals, and it will give your bullet a chance to possibly hit their spine, which (depending on where it lands) can incapacitate them completely or at least part of their body, enough so you may be able to
Step 12: The second area is the brain.
The brain and upper spine are in this area.While the brain is an obvious target, there are still some considerations in shot placement.The cranium is one of the hardest bones in the body and it is not a flat target.There have been instances where bullets have hit a person.The medulla oblongata, the lower brain, and the upper spine can all be traced back to the soft area below this bone.The brain is the largest target, and a bullet in there will mean lights out, but flinching and minor movements have been known to occur when a brain shot is incurred.The upper spine is where flinching signals are sent to the body.A bullet through one of those, and there is no chance that the body will move in a potentially harmful way.In a situation which requires the immediate and unquestioned incapacitation of a person, a shot through an approximately 3-inch (above the upper-jaw to eyebrows) by 5-inch window in the head is essential.The 3x5-inch area is the same no matter what angle the person is facing you at.
Step 13: Replacing the circular chest target with a dome-shaped 11x7 inch target and a 3x5-inch target will give you a more realistic targeting area.
When scoring or competing, a shot breaking the line is good.The size of the group should not matter, only a guaranteed shot should be taken, and you should always take more time for a cranial shot than a thoracic shot.When you are in a gun fight, remember your worst day at the range, you will be twice as bad.The rule of a hand-sized grouping is optimal.
Step 14: The gun has a reset-point after it has been fired, which is what Glock and other Constant Double Action (DAO) pistols have.
When you fire a round at your target, slowly release thetrigger until you hear a click.You can pull the lever again at this point.When you get used to the motion of the gun, it is the best way to shoot it.
Step 15: Most other pistols are a bit more standard.
Before you can pull the Trigger again, you have to release it completely.The drill will be easy for SA and DA/SA as they have lightertrigger pulls.
Step 16: After you pull your Trigger.
The first thing to do is to shoot the gun as fast as possible.The more options it leaves for you, the quicker you can pull the trigger.
Step 17: The process of firing a gun is similar to that of a bullet.
A bullet is fired, slide rack back, shell ejected, as the slide moves forward the rest of the gun.As soon as the slide is back in the battery, the gun can fire again.The gun goes back to its original position in your hands before the final slide position.
Step 18: You will shoot higher if you pull thetrigger before the gun is in your hands.
If you wait too long, the gun will bounce below the original position, firing during that stage will cause the bullet to land low.You can either wait a bit longer or time the firing to when the gun is falling past the rest position.The cycle speed of the gun can be increased by getting a tighter grip on it.It allows you to shoot faster if you do this.Being practiced with few handguns is best because each gun has different cycle times.Even at 5 yards, hitting a target can become difficult if you get the timing wrong.Shoot a bit slower if your bullets hit high after the first one.You can tighten your grip on the gun.Shoot faster or loosen your grip if you are shooting low.
Step 19: You can do 10–15 inch groupings at 7 yards with some practice.
If you get close to that, you can add other drills, such as setting up two or more targets.Shoot four or five rounds at a single target, then switch to the next target.The shooting drills are combined with the rapid fire drill.
Step 20: The drill can be added prior to any other drill.
It is designed to get your heart rate up and give you a tunnel vision effect.Before you do a drill, do 20 or more push ups.You are getting out of breath if you go until you have a burn.As soon as possible, jump up and do your drill.Acute aiming is more difficult than general flash sight aiming; this is why it is so important.
Step 21: Most semi-automatic pistols will not fire if the slide is not in a full forward position.
If the front of the gun is pressed into something soft, this becomes a problem.If you want to keep the bad guy off of your gun in a close quarter situation, you can use a simple drill.The firing arm is lowered near your hip to keep the bad guy off you.Make sure the target is soft and you shoot straight forward so you don't hit your arm if you lean up against it.Just a few times is all you need to feel the drill.
Step 22: If the bad guy is distracted, or reloading, it can be a good idea to charge him.
15–20 yards away is a center-chest-sized target.Start your sprint when you feel like you're close enough to hit the target while moving, slow down to a crouched walk with your knees bent, and shoot the targets.A friend can tell you when to start shooting.A friend is reloading and you should start running at the same time.When the friend is done, have him tell you to start shooting.It will give you an idea of how long a reload feels like if you need to rush someone.Stand 15–20 yards away from your target if your location allows.Someone should stand off to the side and point at a different target.A person standing to the side will have a loaded magazine and one round in the chamber.There is a magazine pouch.You should have your gun with you at all times.You start running when the other person shoots.If the other person is able to reload and fire at his target before you shoot, he wins.For safety reasons, it is best for the other person to aim and shoot at a target which is different from yours, so at no time will one person be in front of someone else's muzzle.The most advanced version of this drill allows you to try reloading while running and then shoot the target when you are done.